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Txd editor
Txd editor







txd editor txd editor

Looks the name of the obj (object) in the obj browser of the editorįor example CubeSmall_6_4_wire need to be read like that nameOfTheObj_DFF File Name_COL File Name_TXD File Name so for this one we have the name of CubeSmall, the dff file name is 6, the col file name is 4 and the txd name is wire.Ģ Create the script to load them, it is easy, if you need help you have already an example with my resource and you can see for help on the wiki and on the main forum.ģ To decrease the size of the files you can open the txd of the objects you choose with txd workshop and delete the unused textures.įeel free to modify the textures of the objects for your maps or try reducing the size because only the steel wire objs are well made to reduce the size, other have files of repeated collision and high polys collisionĭownload Link (Thx lukum for keeping the files, because the original link by benox.exe it's dead): To find the good object in the files folder it works like this : This will add a new category called benox CustomObjs in the object browser of the editor.ġ Choose the objects you want for your map, they are in the files folder. In pack you will find screenshots each of them.Īs Benox said, sometimes collisions of objects disappearing, that's an MTA bug. MTA team knows this bug, they are slowly fixing it. Go to MTA San Andreas 1.5 > server > mods > deatchmatch > resources - paste folder with custom objects there If you know that you won't use some object delete it from meta, script and from folders to reduce size of map.









Txd editor